

Leave off to have the corpse removed & a new copy spawned.Ĭhanges the transparency of the target. Replace with 1 to resurrect with all current items intact. Reverses the effect(s) of DamageActorValue. Restores the target's inventory to its original state.

Resets the AI of the target (see also: tai). Use the variable to transfer all items to own inventory. Removes all items in the targets inventory. Makes the target do the specified action, such as a specific attack animation.Īttract or repel the target in relation to the Dragonborn by the specified amount.Ĭycle between different actors within the same actor ID randomly. Some actors will not equip armor or weapons stored on them. This allows one to add or retrieve items from that actor. Use the correct ranking for their current status. Depending on the actors faction ranking to the Dragonborn will depend on what is seen in their inventory. (Works similar to aceatme but does not create a new reference of the base object.) Teleports the targeted NPC to the Dragonborn. This command is cleaner than disable, as it removes the item completely instead of hiding it from view. Permanently deletes the selected item either instantaneously or upon reload. (0–100, any larger and the lock cannot be picked) (Does not kill characters/creatures marked 'essential,' only causes them to fall to the ground for a few minutes.) Returns whether or not the target has the specified perk. Returns the numerical rank of the friendliness between two characters (-4–4). Returns the position value of given axis (x,y,z) of the target
Skyrim save cleaner just crashes code#
Returns the clear code off the specified location. Returns info about the specified actor value. Returns the current value of the specified actor value. Returns the value of given rotational axis (x,y,z) of the target. As for player variant: type 'player.Equipspell ' Spells cannot be acquired by addspell command such as Vampiric Drain can be acquired temporarily in this way. will equip the weapon in the left or right hand.įorces the target to equip, will equip the spell in the left or right hand. Adding a '1' after the ID seems to make some items un-removable, while '0' keeps them removable as normal. Removes spell effects such as poisons from the target.Īfter targeting an NPC, this can be used to place a copy of their inventory into that of another NPC.įorces the target to equip, if it is in their inventory. This will make the target disappear, but still loaded with the cell (see also: MarkForDelete). Lowers the given attribute by the desired amount. If it does go over, using additem with a negative number can fix this, for example, ' additem f -10000' To avoid this, increment by 32,700 less the merchant's current gold, sell items and repeat as needed. This gold will not go to the Dragonborn's inventory when selling items to the vendor if the additem causes the vendor's gold to exceed 32,767, the maximum positive number that can be stored in an int variable in C. Show all, no fast travel.Īdds to target NPC, Note: Use on a merchant to set the amount of barter gold. Toggle Menus (Disables all GUI elements, including menus, the compass, subtitles and messages. Final blow animations may cause a permanent decapitation bug.) Toggle Immortal Mode (Character will still take damage, but their health will never reach zero. Carry weight will never affect movement or fast travel.) Toggle God Mode (Grants infinite health, magicka, and stamina. loads all unexplored areas on the local map. May result in an increase in frames per second. Toggle relatively taxing image settings such as blur. Useful for relocating the Dragonborn or finding items or bodies that have fallen through a wall or floor. If used while falling off a cliff, may cause a crash. Using the TCL command with a target toggles clipping for the target. Toggle Combat Artificial Intelligence (Characters may turn hostile, but will not attack the Dragonborn.) To fix, use TC on the Dragonborn to turn off their actions. If used when targeting an NPC, will transfer control to said NPC, and any command inputs will be applied both characters. Used in conjunction with TCAI will completely disable NPC actions.) Toggle Artificial Intelligence (Characters will not react to non-combat stimuli and dialogue may not function. Will switch between run mode and walking mode. Player.SetHealth will set your max health to.SetHealth will set the max health of the target selected by clicking or the PRID command to.Prefix Required refers to a code needing a prefix to work as intended.
